Constructors

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constructor()

Types

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object Companion

Properties

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abstract val properties: MutableProperties<String?>

Functions

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abstract fun getAggregation(): Aggregation?

Returns the aggregation scheme to use to aggregate values of the treemap.

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abstract fun getAggregationProperty(): MutableProperty<Aggregation?>

Returns the aggregation scheme to use to aggregate values of the treemap.

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abstract fun getAlgorithm(): Algorithm

Returns the algorithm to use to lay out the treemap.

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abstract fun getAlgorithmProperty(): MutableProperty<Algorithm?>

Returns the algorithm to use to lay out the treemap.

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abstract fun getBorderColor(): MkColor?

Returns the color to use for drawing the borders.

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abstract fun getBorderColorProperty(): MutableProperty<MkColor?>

Returns the color to use for drawing the borders.

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abstract fun getBorderThickness(): Double

Returns the thickness used for drawing the borders.

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abstract fun getBorderThicknessInterval(): MutableBoundedInterval?

Returns the thickness used for drawing the borders.

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abstract fun getColorMap(): MutableColorMap?

Gets the color map for the specified column.

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abstract fun getColorMapProperty(): MutableProperty<MutableColorMap?>?

Gets the color map for the specified column.

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abstract fun getFormat(): CPFormat<Any?>?

Gets the format used to display values of the specified column.

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abstract fun getFormatProperty(): MutableProperty<CPFormat<Any?>?>

Gets the format used to display values of the specified column.

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abstract fun getHeaderBackground(): MkColor?

Returns the background color to use for drawing the headers.

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abstract fun getHeaderBackgroundProperty(): MutableProperty<MkColor?>

Returns the background color to use for drawing the headers.

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abstract fun getHeaderEffect(): EnhancedLabel.Effect?
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abstract fun getHeaderEffectColor(): MkColor?

Returns the effect color to use for drawing the headers.

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abstract fun getHeaderEffectColorProperty(): MutableProperty<MkColor?>

Returns the effect color to use for drawing the headers.

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abstract fun getHeaderEffectOpacity(): Float?
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abstract fun getHeaderEffectOpacityProperty(): MutableProperty<Float?>
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abstract fun getHeaderEffectProperty(): MutableProperty<EnhancedLabel.Effect?>
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abstract fun getHeaderFont(): MkFont?

Returns the font used for labeling the headings.

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abstract fun getHeaderFontProperty(): MutableProperty<MkFont?>

Returns the font used for labeling the headings.

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abstract fun getHeaderForeground(): MkColor?

Returns the foreground color to use for drawing the headers.

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abstract fun getHeaderForegroundProperty(): MutableProperty<MkColor?>

Returns the foreground color to use for drawing the headers.

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abstract fun getHeaderHorizontalAlignmentProperty(): MutableProperty<Int>
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abstract fun getHeaderInsets(): Insets?
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abstract fun getHeaderInsetsProperty(): MutableProperty<Insets?>
abstract fun getHeaderMinimumCharactersToDisplayProperty(): MutableProperty<Int?>
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abstract fun getHeaderRendering(): EnhancedLabel.Rendering?
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abstract fun getHeaderRenderingProperty(): MutableProperty<EnhancedLabel.Rendering?>
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abstract fun getHeaderVerticalAlignmentProperty(): MutableProperty<Int>
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abstract fun getLabeling(): Labeling?

Returns the labeling scheme to use to draw the treemap.

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abstract fun getLabelingContrastEnhancement(): ContrastEnhancement?
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abstract fun getLabelingContrastEnhancementProperty(): MutableProperty<ContrastEnhancement?>
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abstract fun getLabelingEffect(): EnhancedLabel.Effect?
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abstract fun getLabelingEffectColor(): MkColor?

Returns the effect color to use for drawing the labels.

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abstract fun getLabelingEffectColorProperty(): MutableProperty<MkColor?>

Returns the effect color to use for drawing the labels.

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abstract fun getLabelingEffectOpacityProperty(): MutableProperty<Float?>
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abstract fun getLabelingEffectProperty(): MutableProperty<EnhancedLabel.Effect?>
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abstract fun getLabelingFloat(): Boolean?
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abstract fun getLabelingFloatProperty(): MutableProperty<Boolean?>
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abstract fun getLabelingFont(): MkFont?

Returns the font used for labeling.

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abstract fun getLabelingFontProperty(): MutableProperty<MkFont?>

Returns the font used for labeling.

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abstract fun getLabelingForeground(): MkColor?

Returns the foreground color to use for drawing the labels.

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abstract fun getLabelingForegroundProperty(): MutableProperty<MkColor?>

Returns the foreground color to use for drawing the labels.

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abstract fun getLabelingHorizontalAlignmentProperty(): MutableProperty<Int>
abstract fun getLabelingMinimumCharactersToDisplayProperty(): MutableProperty<Int?>
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abstract fun getLabelingProperty(): MutableProperty<Labeling?>

Returns the labeling scheme to use to draw the treemap.

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abstract fun getLabelingRendering(): EnhancedLabel.Rendering?
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abstract fun getLabelingRenderingProperty(): MutableProperty<EnhancedLabel.Rendering?>
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abstract fun getLabelingResizeTextToFitShapeProperty(): MutableProperty<Boolean>
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abstract fun getLabelingShrinkTextToFitShapeProperty(): MutableProperty<Boolean>
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abstract fun getLabelingVerticalAlignmentProperty(): MutableProperty<Int>
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abstract fun getNesting(): Nesting?

Returns the nesting to use to lay out the treemap.

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abstract fun getNestingAmount(): Double?

Returns the size of the nested areas.

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abstract fun getNestingAmountProperty(): MutableProperty<Double?>

Returns the size of the nested areas.

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abstract fun getNestingBackground(): MkColor?

Returns the background color to use for drawing the nested areas.

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abstract fun getNestingBackgroundProperty(): MutableProperty<MkColor?>

Returns the background color to use for drawing the nested areas.

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abstract fun getNestingProperty(): MutableProperty<Nesting?>

Returns the nesting to use to lay out the treemap.

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abstract fun getOrdering(): Ordering

Returns the ordering to use to lay out the treemap.

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Returns the ordering direction to use to lay out the treemap.

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abstract fun getOrderingDirectionProperty(): MutableProperty<Ordering.SortOrder?>

Returns the ordering direction to use to lay out the treemap.

abstract fun getOrderingHorizontalVanishingPointProperty(): MutableProperty<Int>
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abstract fun getOrderingProperty(): MutableProperty<Ordering?>

Returns the ordering to use to lay out the treemap.

abstract fun getOrderingVerticalVanishingPointProperty(): MutableProperty<Int>
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abstract fun getOverrideDefaultsProperty(): MutableProperty<Boolean>?
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abstract fun getProperty(key: String?): Any?

Gets the value of the specified property.

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abstract fun getPropertyOverride(key: String?): Any?

Gets the value of the specified property. Only returns the overridden value, not the default value if it isn't overridden.

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abstract fun getScale(): Scale?

Returns the scaling scheme to use to project values the treemap.

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abstract fun getScaleProperty(): MutableProperty<Scale?>

Returns the scaling scheme to use to project values the treemap.

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abstract fun getShowLabel(): Boolean

Tells whether the label of the specified field should be shown in the popup.

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abstract fun getShowLabelProperty(): MutableProperty<Boolean>

Tells whether the label of the specified field should be shown in the popup.

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abstract fun getTooltipFont(): MkFont?

Returns the font used for labeling the tooltips.

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abstract fun getTooltipFontProperty(): MutableProperty<MkFont?>

Returns the font used for labeling the tooltips.

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abstract fun getTooltipForeground(): MkColor?

Returns the foreground color to use for drawing the tooltips.

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abstract fun getTooltipForegroundProperty(): MutableProperty<MkColor?>

Returns the foreground color to use for drawing the tooltips.

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abstract fun getTooltipRendering(): EnhancedLabel.Rendering?
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abstract fun getTooltipRenderingProperty(): MutableProperty<EnhancedLabel.Rendering?>?
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abstract fun isDefaults(): Boolean

Gets whether the default settings can be overridden by these settings

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abstract fun isOverrideDefaults(): Boolean

Gets whether the default settings are overridden by these settings

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abstract fun reset()
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abstract fun setAggregation(aggregation: Aggregation?)

Defines the aggregation scheme to use to aggregate values of the treemap.

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abstract fun setAlgorithm(algorithm: Algorithm?)

Defines the algorithm to use to lay out the treemap.

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abstract fun setBorderColor(color: MkColor?)

Sets the color to use for drawing the borders.

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abstract fun setBorderThickness(value: Double)

Sets the thickness used for drawing the borders.

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abstract fun setColorMap(colorMap: MutableColorMap?)

Sets the color map to use for the specified column.

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abstract fun setFormat(format: CPFormat<Any?>?)

Sets the format used to display values of the specified column.

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abstract fun setHeaderBackground(color: MkColor?)

Sets the background color to use for drawing the headers.

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abstract fun setHeaderEffect(effect: EnhancedLabel.Effect?)
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abstract fun setHeaderEffectColor(color: MkColor?)

Sets the background color to use for drawing the headers.

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abstract fun setHeaderEffectOpacity(opacity: Float?)
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abstract fun setHeaderFont(font: MkFont?)

Sets the font used for labeling the headings.

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abstract fun setHeaderForeground(color: MkColor?)

Sets the foreground color to use for drawing the headers.

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abstract fun setHeaderHorizontalAlignment(alignment: Int)
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abstract fun setHeaderInsets(insets: Insets?)
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abstract fun setHeaderMinimumCharactersToDisplay(minimumCharactersToDisplay: Int?)
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abstract fun setHeaderRendering(rendering: EnhancedLabel.Rendering?)
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abstract fun setHeaderVerticalAlignment(alignment: Int)
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abstract fun setLabeling(labeling: Labeling?)

Defines the labeling scheme to use to draw the treemap.

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abstract fun setLabelingContrastEnhancement(contrastEnhancement: ContrastEnhancement?)
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abstract fun setLabelingEffect(effect: EnhancedLabel.Effect?)
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abstract fun setLabelingEffectColor(color: MkColor?)

Sets the effect color to use for drawing the labels.

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abstract fun setLabelingEffectOpacity(opacity: Float?)
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abstract fun setLabelingFloat(labelingFloat: Boolean?)
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abstract fun setLabelingFont(font: MkFont?)

Sets the font used for labeling.

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abstract fun setLabelingForeground(color: MkColor?)

Sets the foreground color to use for drawing the labels.

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abstract fun setLabelingHorizontalAlignment(alignment: Int)
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abstract fun setLabelingMinimumCharactersToDisplay(minimumCharactersToDisplay: Int?)
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abstract fun setLabelingRendering(rendering: EnhancedLabel.Rendering?)
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abstract fun setLabelingResizeTextToFitShape(labelingResizeTextToFitShape: Boolean)
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abstract fun setLabelingShrinkTextToFitShape(labelingShrinkTextToFitShape: Boolean)
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abstract fun setLabelingVerticalAlignment(alignment: Int)
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abstract fun setNesting(nesting: Nesting?)

Defines the nesting to use to lay out the treemap.

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abstract fun setNestingAmount(amount: Double?)

Sets the size of nested areas.

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abstract fun setNestingBackground(color: MkColor?)

Sets the background color to use for drawing the nested areas.

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abstract fun setOrdering(ordering: Ordering?)

Defines the ordering to use to lay out the treemap.

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abstract fun setOrderingDirection(ordering: Ordering.SortOrder?)

Defines the ordering direction to use to lay out the treemap.

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abstract fun setOrderingHorizontalVanishingPoint(alignment: Int)
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abstract fun setOrderingVerticalVanishingPoint(verticalVanishingPoint: Int)
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abstract fun setOverrideDefaults(overrideDefaults: Boolean)

Sets whether the default settings should be overridden by these settings

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open override fun setProperty(property: String?, value: Any?)

Sets the value of the specified property.

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abstract fun setScale(scale: Scale?)

Defines the scaling scheme to use to project values the treemap.

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abstract fun setShowLabel(show: Boolean)

Sets whether the label of the specified field should be displayed or no in the popup.

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abstract fun setTooltipFont(font: MkFont?)

Sets the font used for labeling the tooltips.

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abstract fun setTooltipForeground(color: MkColor?)

Sets the foreground color to use for drawing the tooltips.

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abstract fun setTooltipRendering(rendering: EnhancedLabel.Rendering?)